Coriola
Try what it feels like to be on artificial gravity. Carefull you dont want to fall sideways do you?
A platformer that set in space station! with all its quirk you must navigate your way into the warp black square thingy.
If the star move to the left you will be pulled to the left and vice versa mind your surounding!
Update: you can move with WSAD and the gravity now has an arrow pointing its direction
Controls
| Key | Moves |
| Arrow Key | Move Left / Right |
| Spacebar/Up | Jump |
| RMB | Reduce the spaceship rotation (Make the star move to the left) |
| LMB | Add the spaceship rotation (Make the star move to the right) |
| R | Restart the level |
So how does artificial gravity works? One way of creating a downward pull is by using rotation. The spaceship is usually donut-shaped (Torus) and rotates on its axis. The crew lives on the inner side of the outer hull while the craft is spinning, creating a downward pull that feels like gravity. In reality it isn't a gravitational pull, it is a centrifugal force produced by the craft's rotation. Providing much-needed gravity in space. However this system is not flawless, as a result of the rotation it also produce a coriolis effect. While it occurs naturally on earth like how winds and waves move, in space the effect can be weird because a space station is not a sphere and lacks meaningful planetary gravity, the physics behave differently. Resulting in astronaut move backward while jumping on place (straight up). Astronaut who runs against the craft's rotation will feel heavier and jump much shorter than if he jumped aligned with the craft's rotation. This is what I'm trying to imitate on my platformer game. So it's not just flip the gravity but instead manipulating the effect of the craft's rotation to traverse unusual terrain.
Credits
astronaut player : amzig (https://amizg.itch.io/)
BGM : Sci-Fi Music Pack by AlkaKrab
| Updated | 2 days ago |
| Published | 4 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | Anyoneelse |
| Genre | Platformer |
| Tags | 2D, No AI, Space |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Content | No generative AI was used |



Comments
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Interesting mechanic, very cohesive aesthetic, and awesome level transition!